
We have mentioned the elements, the cornerstone of a system that allows us to exploit frost, fire and electro to generate reactions that block opponents or continue to cause damage over time. With a little familiarity, taking advantage of Aegis’ agility and the tools that the game offers, almost no situation is really difficult, except for a handful of main bosses who tend to exploit some resistance too much to increase in a artificial difficulty. On the contrary, when you start dealing with Weapons – even more so if elemental, but we will get there shortly – the story changes totally, putting us in front of situations that are too facilitated, which often greatly simplify the progress.

It is true that it is possible to recover an immediate portion by pressing one of the front keys – along the lines of what happens with the NiOh Ki Rhythm – but the system is not very balanced, also in relation to the damage that is suffered. Once the bar is exhausted, in fact, Aegis will overheat, with the result of being able to only walk for several moments before being able to carry out any other action, leaving it at the mercy of the opponents. The relationship between the damage generated and the risk of those that can be suffered makes it damn unfair.Īs if that weren’t enough stamina management it is initially very punitive. Forget the chance to stage a real tank class. Certainly this changes and amplifies or fades according to the type of weapon chosen, passing from the lighter ones capable of having a decent feedback, but then inexorably falling on heavy weapons that have no sense of existing. The animations of Aegis are unclear and difficult to interpret, often too long and the offspring of a badly done hitbox cleaning job. Steelrising: you will meet several important historical figures It is on these aspects that the entire combat system begins to creak, giving space to the ghosts of a talented team, but approximate on too many fronts. At the beginning of the adventure you will be able to choose between four different classes, each with an initial focus on two of the six characteristic points present and involving a specific type of weapon already supplied. Unfortunately, the ghosts of Spiders immediately return to peep out, designing a game with very strong pad problems. We are talking about an approach so repeated in the recent past that it becomes almost difficult to analyze it without perceiving a constant feeling of dejavù. The collection of experience that can be lost with each death, the search for new resting spots to recharge one’s resources, but also the enemies of the area, the growth based on points to be spent on one of the six features made available to the player and so on, following it stereotype classic of the genre. Consequently, the usual characteristics of the genre are there ready to torment, but also to stimulate, the player as has been the case for more than a decade. Steelrising is a souls-like through and through. To the excellent narrative component it is impossible not to combine an examination of the gameplay. Steelrising: the love of history is palpable In the background a splendid Paris of the late eighteenth centurythe story of Steelrising has convinced us for most of the twenty hours it takes to conclude the campaign, including a good amount of secondary tasks. Living the story of Aegis, of her own awareness as a being and of the search for her own place in the world, make her a splendid metaphor of what that fundamental point of our history has meant. The fact remains that the general quality of writing and the key elements of a good story are all there, sometimes watered down, others a little phoned, but never really unable to hit the mark.
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It is right on narrative part and world building that Steelrising gives its best.ĭon’t get us wrong: we are certainly not talking about a title with an extraordinary cinematic cut or full of dialogues that will remain in the common imagination. These are the premises of Steelrising, which opens in front of the player with an imaginary that skilfully mixes different styles and which highlights, once again, the best peculiarities of Spiders.

In this particular relaxed atmosphere we will be called to impersonate Aegis, an automaton with feminine features, employed as the queen’s personal guard and sent by herself to track down and stop her now totally insane husband. The fire of indignation does not flare up and there French Revolution, the most important in Western history, is fading under the watchful eyes of Queen Marie Antoinette.

The Storming of the Bastille never happened and King Louis can now count on an army of automatons that are cornering the city.
